Check out this high-octane two part interview with Master Kreng … Crunch!
Check out this high-octane two part interview with Master Kreng … Crunch!
1) Do you rehearse moves differently for motion capture than for live action?
Yes, the emphasis on the moves are much different. When you perform live it’s one take and it has to be effective so that the person in the bleachers will react as strongly as the one in the front row.
With Mo-Cap, you have to figure out all the possibilities for each character and what they would do because the results are non-linear, quite different from what we would get traditionally in a film or in front of a live audience. Mo-cap is much more strenuous than doing stunts for film or TV- usually because of all the options each character has to go through in a game as opposed to the definite ending a character has on a show.
2) What do you use to stay current on the best upcoming fight films?
I don’t advocate illegally downloading movies for several reasons: (1) Right now it is killing Asian cinema because of the rampant pirating that’s going on in Asia, (2) You also do not know what version you are getting — you might be getting an editor’s work print that is not final with all the bells and whistles and that takes the magic out of it, (3) You also never know the quality, and if it’s been censored or cut.
I usually go to websites like twitchfilm.com and kungfucinema.com to know what’s out there. I also have a region free player to stay on top of things that plays DVDs from all over the world and is not locked to one specific region. When I was writing my book I had a healthy collection of over 3000 (yes, three thousand) DVDs at my disposal.
I do not wait for a foreign film to be released domestically because it takes way too long to get picked up and often times it’s edited and/or poorly dubbed. It can take 2-3 years (or even longer) to get a film released here domestically. By then it’s already old and we’ve already moved onto the next big thing. Look at BATTLE ROYALE. It came out in 2000, and has never been officially released here for various reasons (mainly financial) beyond our control. If it came out now, it might make an impact, but the core audience already has a bootleg or foreign copy of it.
What I love about living in Los Angeles is I can get imported DVDs from almost all over the world by just getting in my car and driving into different ethnic burrows around the city. In one day I can go to Little India and buy the DVD of KRRISH. Then go to Thai-town and get the latest Tony Jaa DVD and catch some chicken curry while listening to a Thai Elvis impersonator, then in 10 minutes be over in Koreatown to get their latest and greatest. Then dash over to Alhambra/Monterey Park and get the newest films from China, Hong Kong, and Taiwan. Or, I could go to a block of Russian stores near West Hollywood and get their newest films. Then to top things off, I would go to Amoeba Records and be a scavenger and try to find some DVDs on sale.
Sometimes, when hunting down these movies they won’t have subtitles, but sometimes they do. It’s that sense of going into places you have never gone to and exploring something outside of my normal comfort zone that excites me. Call me the Lewis and Clark of DVDs. I’m not the only one that does this either. I have a few friends who do this too.
Currently, I am jonesing over getting my grubby paws on a copy of BANGKOK KNOCKOUT. The new movie by Panna Rittikrai – who trained and choreographed Tony Jaa in Ong Bak.
You might ask why I am doing all this? As a stunt coordinator and fight choreographer, I feel you have to see what everyone else is doing so you don’t copy someone’s else’s work and also stay ahead of the curve by seeing the trends and what everyone else is doing. I don’t mean domestically, but globally. I have discovered there are always new and cool ways of expressing how we fight, because it is a cultural thing and is different with each culture, along with each individual filmmaker’s statement of how they see/interpret violence or action. Generally, in the West, we are obsessed with power and it shows in our action films! One punch or kick knockouts, huge explosions, etc.
3) How do you decide which posters to go after in your collection?
If I can afford it and it’s got great art, then it has to be mine. Also for me, personally, there has to be some kind of exploitative element to it. It can be the movie’s title, catch phrase, and/or enticing artwork that makes you stop dead in your tracks and want to go into the theater. It’s as if the movie poster wants to reach out and grab you to pull you into the theater. Most of the movie posters today, generally play it safe and lack any real style and don’t have that P.T. Barnum or William Castle style of salesmanship. It’s just a poster of the lead actor done with photoshop. B-O-R-I-N-G!
For some odd reason, I do not always look for old posters that are in mint condition. Mind you, if I found one in mint condition and it was something I wanted for my collection and was affordable, I’d get it. But there is something to be said about a tattered poster from the 60’s and 70’s that shows it has been around for a while. There is a certain personality the poster takes on. It’s done it’s job, been around the block, and has seen many things over the years. If only those posters could talk.
4) If you loved Inframan, what’s the next movie you should see?
Hmmm.. that’s a tough act to follow. But I say go back to the original.. the 1966 Ultraman TV series. I still love that series. Even though it’s formulaic and the characters are very archetypical, but for me… it still works. If that does not float your boat, try FRANKENSTEIN CONQUERS THE WORLD, DESTROY ALL MONSTERS, KING KONG VS. GODZILLA, and/or WAR OF THE GARGANTUAS. BUT.. if you want something really cheesy, I suggest MIGHTY PEKING MAN!
5) Describe you and I watching a fight between Bruce Lee and Jose Canseco…
You would have to get me to constantly shut up because I’d be laughing so hard at how inept Canseco would look trying to attempt hitting Bruce. Let’s think about this…. What would be Jose’s game plan going into the ring? “Duh, I’m bigger and stronger than him and I would just man-handle the little f**ker!” Yeah, great idea, Jose! Just because you are a professional athlete does not mean you are a bad ass. All it means is that you are VERY good at a certain skill set. Hey, but ya gotta give him applauds for having the courage to get in the ring. I think every celebrity has beaten him already. Who’s next for him? Gilbert Gottfried?
6) Would you cut a hole in YOUR roof to let bamboo grow?
It would depend on where I lived and if it was a “money tree” or not!
7) Do you remember when you tried to give me a boob twister but I jumped over a bicycle tire without spilling a coffee? Am I now worthy of training with you? sheeez.
Yes, and you did it without the assist of wires. Yuen Woo Ping would be proud of you.
It’s time again Master Kreng! Stop reading that Gold Key issue of The Funky Phantom!
Read Part #1 HERE
Master Kreng: Are you talking to me, Tom? I was never into The Funky Phantom. I felt the show was a weak re-hashing of Scooby Doo. When I was growing up I was more into Batfink, Speed Racer, Gigantor, Ultraman, Lancelot Link: Secret Chimp (where’s PETA when you need them?), and The Amazing Chan & the Chan Clan.
Amazing Chan was an animated cartoon where Charlie Chan would solve mysteries with his 10 kids (Yes, Charlie was “busy” in-between solving mysteries and definitely did not believe in birth control!). On the show, I had a “cartoon crush” on Suzie Chan, the svelte daughter who was drawn much like Daphne on Scooby Doo, and played tambourine with the family rock band! She was smokin’ hot eye candy! The animators at Hanna-Barbera must’ve had a serious Asian fetish! LOL!
Okay Tom, fire away!
Tom: Does “play” relate to improvisation in doing stand-up? Do you think improvisation in comedy is a form of play?
Master Kreng: I feel play is an important state of mind to have when you are doing ANYTHING CREATIVE. One of the reasons is that when you do anything creative there has to be a playful childlike curiosity with what you do. There’s also “serious play” too.
A great example of that is when I work as a stuntman or stunt coordinator. There are lives at stake so you have to be serious about what you are doing. However, the element of play is still underlying because you are in a mode of creating something from nothing.
Tom: Why do you think some games seem to entirely forget the play factor these days?
Well, personally, I feel the games industry has become too “corporatized” and has lost it’s creative innocence that it had in the 16 bit Super Nintendo/ Sega Genesis days. The games during those times were very creative and were not afraid to push the envelope. You will never see games that have so much ingenuity and creativity these days because I feel the titles are so “railroaded” into a specific genre, killing any type of creativity or originality.
My favorites games that I still own on 16 bit are Zombies Ate My Neighbors, Ecco: The Dolphin, Rock & Roll Racing, Mega-Man X, Super Bomberman, Super Metroid, and Earthworm Jim. The 16 bit era was much like American film was in the 70’s- individualistic, inspired, and creative.
This was when video games first made more $$ than the film industry, so corporations took notice and decided to take part in it. I felt this was the beginning of the eventual demise of the originality and creativity of videogames because the ones in control were not creative types but more profit oriented.
The funny thing no one really talks about is the reason why videogames make more than movies is the price for the games. In comparison, it’s a completely different experience for the viewer/gamer and most importantly they also charge two times (or often more) the amount of a movie ticket.
Tom: What’s new in your poster collection? The latest in my collection are Super Cops (Gordon Parks’ film starring Ron Leibman and David Selby.. not the Jackie Chan film), Hooper- The World’s Greatest Stuntman, Kung Fu Executioners, Master of the Flying Guillotine, Return of the Master Killer, and Dynamite Brothers. I am still looking for Mystery of Chess Boxing, Rolling Thunder, Ilsa: She Wolf of the SS, Shogun Assassin, I Spit On Your Grave, Nightmare on Elm Street , and The Hills Have Eyes.
For those of you who do not know me… I was an illustration and advertising major in college and I collect exploitation movie posters from the 60’s, 70’s, and early 80’s because artwork in the posters during that time really leaped out at you when you walked past the theater, creating a strong curiosity drawing you into seeing the movie.
Often times the poster art was much better than the actual movie was. Today, movie poster art really bores me to death because the emphasis with the promotion is very star oriented and they simply just paste the face of the actor on the poster. Because of this, I feel movie poster art today lacks any real creativity and ingenuity to attract the audience to see the film. There are only a few guys still painting movie poster art these days like Drew Struzan, but he’s a rare exception.
Tom: What are the gwai lo movie picks of the month ..Ok… I am listing obscure stuff you typically cannot find at a Blockbuster. You might need a region free player to play some of these DVDs.
Tom: Do YOU think you were a taoist gate guardian in the 13th century? I do. Don’t use that form of mental magic on me. Are you referring to the joyous grin I get on my face when I am about to publicly humiliate someone AFTER that person has tried to con me with their b.s.? As a martial artist, you are taught to set your B.S. meter on high. Also as a stand up comedian, I‘ve been taught to cut you off at the knees when an audience member tries to take control of my show by heckling me. It’s a honed instinct that I often times don’t think about.
Saucy, Master Kreng. Thank you!
I recently did a “Minute with the Master” interview with my buddy, John Kreng.
Here’s a quick summary of John’s bio followed by the interview:
Martial arts expert and aficionado John Kreng has been training since he was a child, earning him black belts in Tang Soo Do and Te-katana Ju-Jitsu, These skills, along with his lifelong passion for action cinema, have led him to a dynamic career as a stuntman, fight choreographer and stunt coordinator, working with the likes of Steven Spielberg, David Carradine, Jet Li, Tsui Hark, and Yuen Cheung Yen and Roger Corman. He also arranged and choreographed all the action for his industry peers as the Stunt Coordinator of the 2009 Stuntwomen’s Awards.
Over 25 years of martial arts and filmmaking expertise has finally led him to write the ultimate primer, Fight Choreography: The Art of Non-Verbal Dialogue, published by Cengage. The only textbook of its kind in the history of cinema, Kreng finally reveals the secrets to the true art of how action scenes are created. The reaction to the book has led him to world acclaim, already gaining Kreng a cult following in Europe as well in his native China.
The industry respect for this book, along with his vast knowledge and extensive work in the action film genre, recently led to an appearance on A&E’s BIOGRAPHY: STEVEN SEAGAL, where Kreng commented on the action icon’s film career. Kreng and his book have also been featured in BLACK BELT, MA TRAINING, INSIDE KARATE, and IMPACT (UK) magazines.
Tom: How have fighting games missed their true potential?
Master Kreng: I feel the majority of fighting games have not changed since the 8 bit days as far as strategy and complexity. Sadly, I feel that if you play one fighting game, you have played them all because I feel fundamentally, they are all clones of each other with only cosmetic and slight tweaks to call it their own. Let’s be honest, there are much more similarities than differences between all fighting games. Sure, you have different characters and techniques, but the style of play and approach to the game play is still the same and has not changed since the 8 bit days. Sure, it’s more complex and the graphics are more detailed, but the style of play is still the same and that bores the crap out of me. There are many more elements involved in a real fighting situation that producers and designers can extract and put into a fighting game to immerse a player that are missing in a fighting video game.
Tom: How does a non-fighter begin to try and understand what is behind a good fight setup or scene?
Master Kreng: Simple. My belief is you are only as smart as your last fight. Take classes in different fighting arts, learn how to fight, then take fight choreography classes. Your knowledge and experiences are what you bring to the game. By watching most fighting games, I can tell most designers and producers do not understand the basic principles of fighting because nothing real is ever applied into a fighting game to help immerse the player into the game. To me, it is completely fantasy-like with no real type of footing or the repercussions of real fighting. It’s as if the creators last fight was in grade school and as adults they are reliving that experience as a fantasy because it was so long ago and far removed. For example, in a fighting game there are no fakes thrown to draw an opponent and create openings. Footwork and closing the gap between your opponent is not an issue. The strategy to winning a fight is very simple and does not stress any kind of individualism or style with the player. You also cannot visually tell the difference between a light, medium, and hard technique thrown.
Tom: Your 3 favorite fight games and why?
Master Kreng: I’m a retro gamer, so I will have to turn back the clock on this question. First would be Street Fighter II on SNES. The controls were sensitive and quick to the touch and I liked the visual aesthetics of the characters. Each character had their own strengths and weaknesses and when you chose a certain character you had to understand them in order to win with them. There are so many little things with that game that added up to make it so addicting for me and made it an experience I thoroughly enjoyed. You can also say the same thing for Samurai Showdown II. When I was working at SNK, I was an addict and played it almost daily. Those guys knew how to make fighting games at the time. I also thought King Of Fighters introducing the team fighting element is very original where you can pick your own set of 3 fighters to fight with. I was never a Mortal Kombat fan. I felt the graphics were pretty cheesy and nowhere close to being smooth, while the violence was too gratuitous.
Tom: How can understanding how to construct a fight scene help you in other areas of staging a scene or planning a level?
Master Kreng: Fight choreography is about constructing a fight scene that tells a story without the use of dialogue. It’s filled with different emotions along with varying tempo and rhythms, much like a jazz riff. Now, many people do not understand that concept and just put together a series of flashy moves. That’s not fight choreography but being gratuitous and superficial. If you do that the problem is you will always have to top what you just did for the next sequence and eventually you run out of ideas or techniques. It’s a bad disease called cool-move-itis. The techniques used for a character defines their personalities and traits, much like a pro wrestler has signature moves that differentiates themselves apart from the other wrestlers.
Master Kreng: You are bringing back too many traumatic memories of us setting up the QA helpline, Tom! No question… without a doubt… none of these games have a thing on PIT FIGHTER… for (drum roll sound)… Game Boy! The Linda Blair puke green background and muddy brown images are SO REALISTIC I thought I was fighting alongside the characters! I’ve gotta go back to therapy after this, because you brought up some buried issues that I need to resolve. Thanks buddy.
Tom: Six million dollar man Vs. Inframan — and the winner is?
Master Kreng: No contest…The Super Inframan! His skills were far more advanced than Steve Austin (not the pro wrestler). Inframan could’ve grown to 30 stories high whenever he wanted and squashed Stevie like a cockroach! Did you know that film critic Roger Ebert lists Inframan as one of his all time guilty pleasures? I saw him at a book signing about 5 years ago and gave him a VCD of Inframan and his eyes lit up like he was a 5 year old kid on X-mas morning! We’re all geeks at heart. So don’t be ashamed of it, embrace it, and make it work for you by following your bliss in life!
Sweet. Thanks very much, Master Kreng! (He hates it when I call him this …)